Waking up in a strange room no real memories of what happened after the doctors visit. Now you are surrounded by the things you told the adults about; 8 foot tall blue men, men and women with goat legs and horns, and talking animals. They must have thought you were crazy to be put in here. Now you have to be mad to get out This event is associate with the Darkness Remembered LARP, 'When Irish Eyes are Smiling'.
And you thought haunted houses were scary! The stay at this hotel may be your last! This event is associate with the Darkness Remembered LARP, 'When Irish Eyes are Smiling'.
A group of changelings have been chosen to locate and end the life of a hunter believed to be closing in on the Selie Sidhe who is one of the oldest living in all of Ireland. Classic White Wold World of Darkness Changeling: The dreaming table top game. This event is associate with the Darkness Remembered LARP, 'When Irish Eyes are Smiling'.
2010: Beautiful Hawaii will host many strange events over the course of three nights for all Vampires, Werewolves, Changelings, and Mages. The fate of all rests on agreements made at a summit of all supernatural beings. Peace between all species is on the horizon; but will that path be chosen? This could be a chance at paradise… Changeling game that runs in congruence with 'A Chance at Paradise' 3 night WOD LARP.
2010: Beautiful Hawaii will host many strange events over the course of three nights for all Vampires, Werewolves, Changelings, and Mages. The fate of all rests on agreements made at a summit of all supernatural beings. Peace between all species is on the horizon; but will that path be chosen? This could be a chance at paradise… Changeling game that runs in congruence with 'A Chance at Paradise' 3 night WOD LARP.
Everyone in the Motley knew Tatiana was trouble when she showed up. Everyone but Charlie. When she vanished into the Dreaming, everyone else said "good riddance." Then the ransom note came and Charlie went off after her. And tempting as it is to leave him to his fate, there is the bother with the Oaths and all. That and he's the only one with the key to the freehold. (This is the same as Snow and Shadows in a different system)
From time forgotten, an Oath calls together a disparate group of fae. Will they find the strength, and the unity, that they once had? Can they tap into ancient magics and finally vanquish the mighty foe that once they fought together, or will their new differences prove too strong to overcome?
San Keros, 1984. The party has retrieved The Falcon_x0019_s Child from the minions of Duke Geryc. His hounds and his warriors have been thwarted and his assassins slain, but the heroes face their most terrible foe yet: An enigmatic figure known only as the Bishop, neither Kith nor Kin, but something carved of Darkness itself_x0014_and sworn in allegiance to the Court of Shadows.