Somehow doors have been opened between Heaven, Hell, Limbo, and Earth and all sorts of nonsense is goin' on but who am I to judge? The real question is, who is going to shut it? That's the kicker.
Description:
There has been a great multi dimensional rift opened between the four realms of heaven hell earth and limbo. The peoples of those realms have many things to consider like how will this affect all existence. Can there be a truce for all the realms to work together to close the gate or are there individuals that have more selfish motives. Only time will tell.
A zombie-like outbreak on your plane caused it to crash in a frigid mountain range. You & the other survivors must now take what you can & try to make it back to civilization. Can you survive?
Description:
This is a homebrew rule system, so I don't expect players to know how to play this game. However, I would highly recommend that players be experienced at LARPing or at least have the interest in giving the experience their all, as the core of this game will focus around player and group decisions.
A zombie-like outbreak on your plane caused it to crash in a frigid mountain range. You & the other survivors must now take what you can & try to make it back to civilization. Can you survive?
Description:
This is a homebrew rule system, so I don't expect players to know how to play this game. However, I would highly recommend that players be experienced at LARPing or at least have the interest in giving the experience their all, as the core of this game will focus around player and group decisions.
One of the eternal questions the children of the Tuatha de Dannan ask themselves is "Can you go home again?" Join us as we begin the search for a Freehold lost to the ages.
Description:
This playtest of the By Night Studios edition of Changeling will center around the search for, and possible discovery of a Freehold lost to the ages. Players are strongly encouraged to check out the setting update to Changeling.
My collection is missing a few. Perhaps there's a hole you've slipped through. If you're sufficiently tough or lucky enough then maybe I'll never find you.
Description:
You don't remember a time before; before the air felt heavy and thick, before the pain. All sound is whispers in the darkness. The faces around are terrible masks, frozen in crafted despair, enduring an endless night through a deathless winter, trapped between the walls and peaks in valleys of shadow. This is their monument to sorrow. This is the kingdom of the Hegemon. Here you serve a monstrous god.
But an end is coming. Your hollow eyes have found hope - the lost whisper of escape. This is your chance. We meet at darkest hour. Grant no goodbyes. Arrive prepared, and armed. We do not know what happens next but remember: we have nothing left to fear.
In 1946 an American rocket scientist, a legendary science fiction author, and the founder of a modern religion met in the Hollywood hills to summon a new messiah! A LARP inspired by actual events!
Aegon The Unworthy has died, spitefully legitimizing all his bastards on. His son Daeron will ascend the Iron Throne, but the shadow of rebellion lies over the Realm. Costumes highly encouraged!
Description:
Aegon The Unworthy has died, spitefully legitimizing all his bastards on his deathbed. His son Daeron will ascend the Iron Throne, but the shadow of rebellion lies over the Realm. Daeron's brother, Daemon Blackfyre, has designs of his own, and tension is high in King's Landing. The game focuses on roleplaying, problem solving, and character development. There will be little to no combat/challenge resolution, so please come prepared to be social and talkative.
Stepping onto Blood Island is enough to drive one to madness, yet it is rumored that Captain Lowe buried hidden treasure beneath its red sands. What are you willing to risk to find out if it is true?
Description:
There always have been stories, whispers in the dark, rumors that hinted that the dark history of Flora Muerta was one stained in blood. Some members of the Brethren of the Coast, a brotherhood of pirates and privateers, have even taken to calling the island Blood Island, in grim honor of the countless murders that have supposedly taken place on its shores. Even the sands of the beaches are stained a rusty red, though it is only sailing superstition that says it is from blood. Setting foot on the island is enough to drive a man to madness, some claim. To be marooned on this island is one of the worst fates imaginable, which is why the rumor that the fabled Captain Lowe buried hidden treasure on this island so curious. Why would he bury valuable treasure on an island so cursed? Why disappear right after burying something so precious? How did he escape the island with his mind intact?