A private corporation turns it's vision towards space on a distant world. In this "choose your own adventure" style game, your decisions will determine where the story goes & how the world changes.
Description:
The Blue Phoenix corporation has turned its vision to space. It’s been almost sixty years since the Tursans put six people on the largest of the moons in the sky, and no one’s been back, not even to orbit, since then. The charismatic CEO has vowed to put the first Emerans into space, and to bring back fame, glory, and profits that will raise poor Emera into the ranks of leading nations. In this "choose your own adventure" style larp, your decisions will determine where the story goes, and how the world changes for each subsequent section as you play out the story of the Emeran push for space. Set on a world far away from our own, but still similar in many ways, this is a character-driven, low-mechanic, no combat larp. Will Blue Phoenix and Emera reach space and the moons, or will space be empty for the foreseeable future? Your decisions will decide in what direction the story goes.
A game of danger, intrigue, courage, & those who are strong in the force.
Description:
It is just after the Battle of Yavin and many who supported the Rebels are on the run, and in hiding from the Empire. Ithaqua Station is a planetside crossroads for pilots, bounty hunters, criminals, merchants, explorers and anyone looking not to be found. Spacers, Smugglers and those with a past to run from all gather to look for work and play a good game of Sabacc at the Ithaqua Cantina. Is the frigid outer rim planet of Toola far enough out for those hiding from the Empire? Only time will tell… This LARP will emphasize heavy role playing and will feature a substantial amount of inter-personal connections – including ties with criminal organizations, the rebel alliance and the galactic empire. If you don’t play your cards right, there is a possibility of character death throughout your story arc.
Prepare for Advanced Dimensional Green Ninja-Educational Preparatory Super-Elementary Fortress 555: The Movie!, the best cartoon that ever was, is, or will be! Candy & crayons provided. TVY7 rated.
Description:
Welcome back, my friends, to the show that never ends! Prepare for the diggety-fourth-most amazing thing in the history of the Multiverse – Advanced Dimensional Green Ninja-Educational Preparatory Super-Elementary Fortress 555: THE MOVIE!! THE LARPENING!!! Maybe this time there will be a plot – or, as usual, maybe we will throw silly things like "continuity" and "canon" and "hammers" out the window! Who can say? Coming soon to a theater near your dimension! Experience the best cartoon that ever was, is, or shall be with classmates who are monster trainers, scientists, army brats, the Chosen One and more in an anime-themed cross-dimensional gradeschool. Come play with us, even if you don't know what's going on! (ESPECIALLY if you don't know what's going on!) Dice, candy and crayons provided. TV Y7 rated, fun for all ages! May involve dodgeball (optional!)
Who has a girl become? Play archetypes of the Fates influencing the life of a single girl, anchoring flashbacks around found objects. Begin at her funeral, end with her joining an archetype herself.
Description:
A LARP-ish game that can explore ideas about the influences of societal pressures, history, and one's community, especially at a young age. The game is intended to be played while walking through a museum, art gallery, park, or other visually-rich space where scenes can be held around a found object for inspiration. All players are members of a Chorus who direct scenes, enact NPCs, speak or act on behalf of the girl, and give commentary about the scene to the "audience". Run by co-designers Darcy Ross and John Harness, An Empty Page is still in playtesting but is a complete game, so your feedback will be immensely welcome! Note: Ideally, we will take a slow, leisurely wheelchair-accessible walk as part of the game, but we have alternative rules if that is an issue.
Secrets. Betrayal. Murder. Take on the role of a council member & determine the fate of the kingdom. Political intrigue roleplay.
Description:
Players will be the members of the Baron's Council, a group of people who represent the interests of the baronies in Cascadon. Taking place in the recess between a session and dinner, the game will provide clues, goals, and secrets to help players make choices about the future of the kingdom, and perhaps the world.
8 players will represent baronies, and 1 character will play the servant (a valuable ally and dangerous enemy). Each barony has wants and needs, as do the representatives.
And if all goes well, the evening will end in murder.
Secrets. Betrayal. Murder. Take on the role of a council member & determine the fate of the kingdom. Political intrigue roleplay.
Description:
Players will be the members of the Baron's Council, a group of people who represent the interests of the baronies in Cascadon. Taking place in the recess between a session and dinner, the game will provide clues, goals, and secrets to help players make choices about the future of the kingdom, and perhaps the world. 8 players will represent baronies, and 1 character will play the servant (a valuable ally and dangerous enemy). Each barony has wants and needs, as do the representatives. And if all goes well, the evening will end in murder.
Secrets. Betrayal. Murder. Take on the role of a council member & determine the fate of the kingdom. Political intrigue roleplay.
Description:
Players will be the members of the Baron's Council, a group of people who represent the interests of the baronies in Cascadon. Taking place in the recess between a session and dinner, the game will provide clues, goals, and secrets to help players make choices about the future of the kingdom, and perhaps the world. 8 players will represent baronies, and 1 character will play the servant (a valuable ally and dangerous enemy). Each barony has wants and needs, as do the representatives. And if all goes well, the evening will end in murder.
Be your favorite DC villain & struggle for control of the streets of Gotham in hopes of seeing all your evil schemes come true. Resource management, negotiation, & cunning will be put to the test.
Myth, magic, & mystery in 1980 Cincinnati's unused subway system. An underground society exists beneath the streets. What are it's magical mysteries? A Paranormal Phenomena.