Each player is the head of a monastery in the Medieval era who acquires land and constructs buildings. A classic heavy-weight board game by Uwe Rosenberg.
Each player is the head of a monastery in the Medieval era who acquires land and constructs buildings. A classic heavy-weight board game by Uwe Rosenberg.
Use your troops, wealth, combat acumen, and popularity to control the Factory which fueled the war with armored mechs and become the most powerful country in this 1920s alternate-history Europa.
Description:
An engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. Each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
A cooperative board game where you take the role of powerful spirits trying to prevent settlers from colonizing their island.
Description:
Complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island.
A cooperative board game where you take the role of powerful spirits trying to prevent settlers from colonizing their island.
Description:
Complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island.
Players take on the role of Gotham City's notorious evil-doers, sneaking and fighting their way through Arkham Asylum to the central tower to subdue Batman and successfully release its inmates.
Description:
The anti-heroic objective in this take on the classic Talisman fantasy tabletop game focuses on building the health, strength, and cunning of the Caped Crusader's enemies. Players must compete with one another, while fending off heroes, including Batman himself who moves around the board as an NPC. The player who can overcome these challenges and shut down the Arkham Asylum security system will free all of the inmates earning the reputation needed to be King or Queen of the criminal underworld of Gotham City. The game features artwork from DC's "New 52" era, custom board art and includes thirteen plastic character figures, more than one hundred encounter cards, six-sided dice, and stat boards to monitor each character.
Players take on the role of Gotham City's notorious evil-doers, sneaking and fighting their way through Arkham Asylum to the central tower to subdue Batman and successfully release its inmates.
Description:
The anti-heroic objective in this take on the classic Talisman fantasy tabletop game focuses on building the health, strength, and cunning of the Caped Crusader's enemies. Players must compete with one another, while fending off heroes, including Batman himself who moves around the board as an NPC. The player who can overcome these challenges and shut down the Arkham Asylum security system will free all of the inmates earning the reputation needed to be King or Queen of the criminal underworld of Gotham City. The game features artwork from DC's "New 52" era, custom board art and includes thirteen plastic character figures, more than one hundred encounter cards, six-sided dice, and stat boards to monitor each character.
A competitive, medium-weight, card-driven, engine-building board game. Attract birds into your network of wildlife preserves and compete with other enthusiasts for the most impressive flock.
Not a trivia buff? It doesn't matter! In this game each player writes their own answer, or best guess to a question and then bets on the correct answer.