This is a cooperative mysterious murder mystery game of who-done-it. Unable to talk, the ghost communicates with the mediums through visions, which are represented in the game by illustrated cards.
Description:
In the 1920's, Mr. Macdowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have 7 hours to contact the ghost and investigate any clues it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates through visions represented by cards. The mediums must decipher the images to help the ghost remember how/who by and where they were murdered. The more the mediums cooperate and guess well, the easier it is to catch the right culprit.- Fully cooperative and beautiful game.
This is a cooperative mysterious murder mystery game of who-done-it. Unable to talk, the ghost communicates with the mediums through visions, which are represented in the game by illustrated cards.
Description:
In the 1920's, Mr. Macdowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have 7 hours to contact the ghost and investigate any clues it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates through visions represented by cards. The mediums must decipher the images to help the ghost remember how/who by and where they were murdered. The more the mediums cooperate and guess well, the easier it is to catch the right culprit.- Fully cooperative and beautiful game.
This is a cooperative mysterious murder mystery game of who-done-it. Unable to talk, the ghost communicates with the mediums through visions, which are represented in the game by illustrated cards.
Description:
In the 1920's, Mr. Macdowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have 7 hours to contact the ghost and investigate any clues it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates through visions represented by cards. The mediums must decipher the images to help the ghost remember how/who by and where they were murdered. The more the mediums cooperate and guess well, the easier it is to catch the right culprit.- Fully cooperative and beautiful game.
This is a cooperative mysterious murder mystery game of who-done-it. Unable to talk, the ghost communicates with the mediums through visions, which are represented in the game by illustrated cards.
Description:
In the 1920's, Mr. Macdowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have 7 hours to contact the ghost and investigate any clues it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates through visions represented by cards. The mediums must decipher the images to help the ghost remember how/who by and where they were murdered. The more the mediums cooperate and guess well, the easier it is to catch the right culprit.- Fully cooperative and beautiful game.
This is a cooperative mysterious murder mystery game of who-done-it. Unable to talk, the ghost communicates with the mediums through visions, which are represented in the game by illustrated cards.
Description:
In the 1920's, Mr. Macdowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have 7 hours to contact the ghost and investigate any clues it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates through visions represented by cards. The mediums must decipher the images to help the ghost remember how/who by and where they were murdered. The more the mediums cooperate and guess well, the easier it is to catch the right culprit.- Fully cooperative and beautiful game.
This is a cooperative mysterious murder mystery game of who-done-it. Unable to talk, the ghost communicates with the mediums through visions, which are represented in the game by illustrated cards.
Description:
In the 1920's, Mr. Macdowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have 7 hours to contact the ghost and investigate any clues it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates through visions represented by cards. The mediums must decipher the images to help the ghost remember how/who by and where they were murdered. The more the mediums cooperate and guess well, the easier it is to catch the right culprit.- Fully cooperative and beautiful game.
This is a cooperative mysterious murder mystery game of who-done-it. Unable to talk, the ghost communicates with the mediums through visions, which are represented in the game by illustrated cards.
Description:
In the 1920's, Mr. Macdowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have 7 hours to contact the ghost and investigate any clues it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates through visions represented by cards. The mediums must decipher the images to help the ghost remember how/who by and where they were murdered. The more the mediums cooperate and guess well, the easier it is to catch the right culprit.- Fully cooperative and beautiful game.
This is a cooperative mysterious murder mystery game of who-done-it. Unable to talk, the ghost communicates with the mediums through visions, which are represented in the game by illustrated cards.
Description:
In the 1920's, Mr. Macdowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have 7 hours to contact the ghost and investigate any clues it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates through visions represented by cards. The mediums must decipher the images to help the ghost remember how/who by and where they were murdered. The more the mediums cooperate and guess well, the easier it is to catch the right culprit.- Fully cooperative and beautiful game.
One player takes the role of a helpful ghost who lives in a mysterious ancient manor. Other players are a group of psychics invited by the manor owner.
One player takes the role of a helpful ghost who lives in a mysterious ancient manor. Other players are a group of psychics invited by the manor owner.