Become a psychic and divine spectral visions to solve the murder of a restless ghost.
Description:
You and your fellow psychics seek to aid a restless spirit by deciphering their picture clues to determine who, where and why they died. The ghost will provide "visions" in the form of picture cards to convey clues that lead the psychics to narrow down their guesses, but there is only so much time to divine the truth, and figure out which ghost you're trying to aid!
Become a psychic and divine spectral visions to solve the murder of a restless ghost.
Description:
In Mysterium, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium.
Become a psychic and divine spectral visions to solve the murder of a restless ghost.
Description:
In Mysterium, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium.
A team member take the role of the ghost while the players will take the role of the spirits.
Description:
In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery. Unable to talk, the amnesiac ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.
"Unable to talk, the amnesiac ghost communicates with the mediums through visions. The mediums must decipher the images to help the ghost remember how he was murdered."
"Unable to talk, the amnesiac ghost communicates with the mediums through visions. The mediums must decipher the images to help the ghost remember how he was murdered."
Unable to talk, the amnesiac ghost communicates with the mediums through visions. The mediums must decipher the images to help the ghost remember how he was murdered
Unable to talk, the amnesiac ghost communicates with the mediums through visions. The mediums must decipher the images to help the ghost remember how he was murdered
You have dared to cross the threshold of the haunted Mysterium Manor! Settle in, open your mind and awaken your sixth sense as you prepare to lay a stranded soul to rest.
Description:
In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery. Unable to talk, the amnesiac ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.
A tortured ghost communicates with the mediums through visions to help them decipher how it was murdered: who, where, & by what means did this soul leave our realm?
Description:
Unable to talk, the amnesic ghost will communicate with the mediums through visions (illustrated cards). They will have to decipher the images to help the ghost remember how he was murdered (who? where? which weapon?). The more they cooperate and guess, well, the easier it will be to the catch the right culprit. It offers cooperation and investigation with an asymmetrical gameplay. While playing the ghost or a medium, you will have fun trying to guess what other players have in their minds! So enter in this strange manor and let yourself be led by your intuition! In Mysterium, one player takes on the role of the ghost and over the course of a week, tries to lead the investigators to their culprit. Each night the team will be met with visions, but what is the ghost trying to tell you?