Players will be put in a small weakened colony of survivors that must overcome the hardships that come with being in a world where most of humanity has become dead or diseased, flesh-craving monsters.
Description:
Players are working together toward one common victory condition, but for each individual player to achieve victory, they must also complete their personal secret objective, which could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a troublemaker who's looking out only for their own interests!