Wrap yourself in your native American heritage. You prepare for the next great ghost dance. It’s been 35 years since the past one. Intense RP. PCs provided.
A chain of preternatural and unsettling events on Jed’s Hill lead the investigators to unlock the mysteries of the Red Hunter and the sanity-stealing tome, Res Ultramundana.
In a world where realities collide, the players must find the answer to a riddle which may bring freedom or death to millions. All eras, magic, and tech OK. No superpowers.
It offers omnipotence to whomever wields it. Luring villains from across a dozen universes to seek it and forcing heroes from Marvel, DC, Image, the Ultraverse and more to band together to stop them.
In Miedrinth the PCs look for work in the south gate black market, among several groups of Muadra, and in the jungles. When an old woffen offers to buy them a drink, however....
After many years, the doors of your kaer open and the land of Barsaive lies before you. Can you reclaim your home from the vile creatures known as the Horrors?
A strong source of evil has been oozing from the north, and the kingdom is threatened. You’ve been chosen to seek out this evil and destroy it. High-level PCs.
In the realm of Revenant, a seventh son brings wealth, magic, and power to a family. But the noble family of Tairnis is missing their seventh son— can you find him?
Svirfneblin reconnaissance and tactical team being assembled! Bid ye heartened farewells, your mission is to penetrate the evil drow city of Menzoberranzan.